1st Astwood Bank Scouts

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pioneering games

Games


Cat & Mouse
Equipment: Whistle (or loud voice)
Form Scouts into 3 or 4 lines of equal numbers. Scouts stand in 'grid' formation with sufficient room to hold their arms out straight when facing forwards and sideways.
Of the 2 Scouts not in the grid, one is the cat and the other the mouse. Cat chases mouse through and around the grid.
When the whistle blows Scouts in the grid turn through 90 degrees to change the direction of the lines.

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Hot Potato
Equipment: 1 ball, whistle
Divide the room into 4 equal spaces.
Divide the Scouts into 4 teams.
Each team has 3 lives (chalk marks in their space)
Aim of the game is to keep the ball out of your space.
If the ball is in your space when the whistle blows team loses a life.

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Dodge Ball
Equipment: 1 (or more) balls,
Divide playing space in half
Scouts throw the ball at the opposing team. Anyone hit below the kness is out.

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Basher
Equipment: 1 rolled up newspaper fastened well with tape into a batton
Scouts stand in a circle, hands behind their back, eyes shut.
Leader quietly puts batton into someones hands. On 'Go' the Scout with the batton hits the person to his left below the knees with the baton. This Scout then runs around the circle and back to place, followed by the Scout with the batton who is still trying to land blows.

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Sporting mime
Equipment: a list of 20 sports
Give each Patrol a different point to start on the list, so that no 2 Patrols are miming the same sport at the same time. The Patrol Leaders go, first miming a sport, while the rest of the Patrol had to guess. The person who guesses has to do the next mime, and so on until all 20 mimes are completed.

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Compass Point Relay
Equipment: Blindfolds
Mark out a course for patrols to navigate round. Blindfold all the patrol except for the PL's. PL's direct each member round the course only using the cardinal points of the compass eg "four paces south"

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Cup Stack
Equipment: 6 x 3 foot lengths of sting attached to a large rubber band
Each Scout in the Patrol had to hold a string and use the device to build a pyramid of cups.

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Bomb the bridges
Equipment: several large balls
Boys stand anywhere in the hall with feet shoulder width apart. Aim is to throw a ball so it goes between anyone's legs. Once the ball has gone through your legs you sit down but you continue to try and get people out if the ball comes near you.

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Bench Ball
Equipment: 2 chairs, 1 ball
Place a chair either end of the playing area. About 2 metres in front of each chair mark a line. Scouts divide into 2 teams and one player in each team is the goalkeeper. Goalkeeper stands on the chair behind the opposing team. A goal is scored when your goalkeeper catches the ball.

Rules: no running with the ball, no going beyond the line in front of the 'goal'

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Blow Football
Equipment: table, table tennis ball
Score a goal by blowing the ball off the end of the table. Balls coming of the side edges do not count as goals. Can be played one against one or with several Scouts per side - depending on the size of the table!